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3D ARTIST · VISUAL STORYTELLER

CINEMATIC
MINIMALISM
WITH PROVABLE
TECHNIQUE

I build sanctuaries of light and structure — worlds where technical ambition serves visionary aesthetics. Specializing in celestial forms, gravitational phenomena, and atmospheric studies through Blender and Unreal Engine.

EX LABORE VENUSTAS — FROM WORK, BEAUTY

Ex Labore Venustas
From Work, Beauty

I am Cain Moriarty — a 3D artist who builds sanctuaries of light and structure. Working primarily in Blender with expansion to Unreal Engine, I specialize in celestial forms, gravitational phenomena, and atmospheric studies where technical ambition meets gothic precision.

Every render pushes hardware limits in pursuit of quiet power, not spectacle. My work lives at the intersection of photorealistic rendering and ceremonial design — where beauty is earned through discipline, and craft speaks louder than decoration.

APPROACH

  • • Craft before noise
  • • Start with story, earn the beauty
  • • Design should feel inevitable
  • • Strive for awe, not spectacle
  • • Technical mastery is devotion

TOOLCHAIN & DISCIPLINE

  • • Blender 4.x (Cycles renderer)
  • • Substance Designer/Painter
  • • Unreal Engine (expanding)
  • • Photorealistic rendering
  • • Procedural workflows
  • • Optimization literacy

AESTHETIC PRINCIPLES

Gothic · Ethereal · Ceremonial · Pristine
Clean backgrounds, precise lighting, blood red accents. Cool silvers and moonlight blues. Celestial lighting, atmospheric depth, high-contrast precision. Geometric order through disciplined execution. Peace and awe — cinematic serenity with mythic weight.

Let's Create
Something
Exceptional

Available for studio employment, contract work, and collaborative projects that value technical mastery and artistic vision.