Crafting photorealistic 3D environments and impossible physics through Blender's Cycles engine. Specializing in celestial phenomena, subsurface scattering, and hardware-pushing procedural workflows that blur the line between render and reality.
I am Cain Moriarty — a 3D technical artist specializing in photorealistic rendering and impossible physics. Working primarily in Blender with Cycles renderer, I create celestial forms, gravitational phenomena, and atmospheric studies where computational power meets artistic vision.
Every project pushes hardware limits in pursuit of visual truth. From multi-layer subsurface scattering to physics-accurate gravitational lensing, my work lives at the intersection of technical mastery and aesthetic ambition. Beauty earned through precision, impact achieved through discipline.
Cinematic · Precise · Atmospheric · Immersive
I pursue renders that feel inevitable — where every element serves the whole. Clean compositions
with celestial lighting, high-contrast precision, and atmospheric depth. Technical specs aren't
constraints, they're creative tools. Every sample count, every node, every light ray contributes
to images that demand attention not through noise, but through quiet mastery.
Available for studio positions, freelance projects, and collaborations that value technical excellence and artistic ambition. Specializing in high-end rendering, procedural workflows, and impossible visuals.
at value technical mastery and artistic vision.