I build sanctuaries of light and structure — worlds where technical ambition serves visionary aesthetics. Specializing in celestial forms, gravitational phenomena, and atmospheric studies through Blender and Unreal Engine.
I am Cain Moriarty — a 3D artist who builds sanctuaries of light and structure. Working primarily in Blender with expansion to Unreal Engine, I specialize in celestial forms, gravitational phenomena, and atmospheric studies where technical ambition meets gothic precision.
Every render pushes hardware limits in pursuit of quiet power, not spectacle. My work lives at the intersection of photorealistic rendering and ceremonial design — where beauty is earned through discipline, and craft speaks louder than decoration.
Gothic · Ethereal · Ceremonial · Pristine
Clean backgrounds, precise lighting, blood red accents. Cool silvers and moonlight blues.
Celestial lighting, atmospheric depth, high-contrast precision.
Geometric order through disciplined execution. Peace and awe — cinematic serenity with mythic weight.
Available for studio employment, contract work, and collaborative projects that value technical mastery and artistic vision.