The Moriarty Experience brandmark

CAIN MORIARTY

3D ARTIST · VISUAL STORYTELLER

Cinematic minimalism with provable technique.

3D reconstruction of Byōdō-in Phoenix Hall interior with Amida Buddha statue and Heian-period ornamentation, rendered in Unreal Engine 5

BYŌDŌ-IN PHOENIX HALL

Environment Art · Blender · Unreal Engine 5 · VR 360°

University project exploring how historical spaces can function as interactive museum exhibits.

A faithful reconstruction of the Byōdō-in Phoenix Hall as a static VR environment, part of the 'Echoes of the Past' project. Modelled in Blender from Machiya architectural reference and Heian-period design language, textured in Substance Painter, and rendered as 8K 360° panoramas in Unreal Engine 5. Accuracy to the historical record was non-negotiable.

01 REFERENCE 02 BLOCKOUT 03 TEXTURING 04 VR RENDER
CASE STUDY COMING SOON
Cinematic 3D render of a Spitfire Mk IX launching from RAF Kenley during a 1940 Battle of Britain scramble sequence

BATTLE OF BRITAIN — RAF SCRAMBLE

Cinematic Animation · Blender · Unreal Engine 5 · Historical Research

A cinematic study in historical accuracy — recreating a documented 1940 event through hard-surface modelling and atmospheric simulation.

A cinematic short recreating an RAF scramble during the Battle of Britain, centred on a Spitfire Mk IX at RAF Kenley. Hard-surface modelling from mechanical blueprints, atmospheric volumetrics, and UE5 Sequencer animation.

01 BLUEPRINTS 02 MODELLING 03 ATMOSPHERE 04 SEQUENCE
CASE STUDY COMING SOON
Cinematic night render of a Corvette C7 on rain-slicked city streets with volumetric lighting and wet-surface reflections

MIDNIGHT RUN — CORVETTE C7 CINEMATIC

3D Animation · Blender Cycles · Post-Production · After Effects

Personal project investigating how colour grading, surface physics, and atmospheric rendering transform a 3D scene into cinematic footage.

A cinematic night drive through a rain-slicked city, built from kitbashed assets in Blender. Colour grading, motion blur, light bloom, and wet-surface reflections — post-processing as a craft discipline, not an afterthought. Composited and graded in After Effects.

01 BLOCKOUT 02 LIGHTING 03 COMPOSITING
CASE STUDY COMING SOON
High-fidelity medieval wagon environment along Hadrian's Wall with volumetric lighting, PBR materials, and modular kit construction

MEDIEVAL WAGON JOURNEY

Environment Art · Blender · Substance Painter · Unreal Engine 5

Environment art study built as a curatorial exhibit piece, testing modular kit construction from historical source material.

A high-fidelity narrative environment depicting a medieval wagon journey along Hadrian's Wall. Modular kit construction from 14th-century wagon plans, PBR texturing pipeline from Blender to Substance Painter to Unreal Engine 5.

01 RESEARCH 02 ASSETS 03 ENVIRONMENT
CASE STUDY COMING SOON
N.O.R.A. portable AI assistant device built on Raspberry Pi Zero W — gothic minimalist interface displaying emergency database and real-time query response

N.O.R.A. — NEURAL OFFLINE RESPONSE ASSISTANT

Product Design · Raspberry Pi · AI Engineering · Vibe Coding

Self-initiated product: a portable AI assistant that works without internet — hardware, software, and interface design in one functional device.

A portable, battery-powered AI assistant built on Raspberry Pi Zero W, combining cloud AI with a comprehensive offline emergency database of 87 life-saving articles. Gothic minimalist interface, 30× query performance improvement, 7,000+ lines of code across Python and TypeScript.

01 HARDWARE 02 INTERFACE 03 DATABASE 04 TESTING
CASE STUDY COMING SOON

EX LABORE VENUSTAS

From Work, Beauty

I'm a 3D artist working primarily in Blender, expanding into Unreal Engine 5. I specialise in atmospheric rendering, environment art, and cinematic storytelling — work that sits at the intersection of gothic precision and historical narrative. I also work with tactile processes: hand-carved lino printing, embroidery, and 3D printing. Craft isn't limited to a screen.

Every project begins with a question: would this hold up in 1425 and in 2025? That dual-era test shapes everything — respecting the discipline of what came before while pushing technical boundaries forward. Design as ritual, not production. Refinement over agreement. The work earns its place through labour, not decoration.

3D & ENVIRONMENT ART

Blender · ZBrush
Substance Painter
Unreal Engine 5
Unity (exploring)

MOTION & CINEMATICS

After Effects · DaVinci
UE5 Sequencer
Camera Animation
Compositing

BRAND & PRINT

Lino Print · Embroidery
Adobe Suite
Zine & Publication
3D Printing (Bambu A1)

Currently: Second-year Graphic Design student at the University of Salford, specialising in 3D. Available for studio placements, contract work, and collaborative projects.

hello@themoriartyexperience.com

Open to studio placements, commissions, and collaborations.

ARTSTATION INSTAGRAM LINKEDIN

Profile links coming soon.